
Gamifying a Moodle course. What difference does it make? Week 2
You can read the post about week 1 here. The course Context The course I have designed is nothing Earth-shattering, but it seems to work well in the given context (MYP Technology, 12 year olds). At the end of the 11 week unit of work (could be called ‘project’), students need to hand in two deliverables: the product (usually a Scratch animation) their documentation of the process (usually a 15-30 page word processed document) In this unit of work students are to use technology to create a tutorial to teach others a dance choreography they have put together....