A bunch of cartoon penguins wearing different attires, around the Moodle logo.

Gamifying a Moodle course. What difference does it make? Week 5

Activity completion I started gamifying my course in a bid to increase engagement with Moodle, as my course is full of really useful organisational tools (or at least I think they’re useful…). There are a few ways to measure engagement with a VLE/LMS, and this week I decided to have a look at activity completion rates. Here is a visual representation of the activity completed/not completed by both groups of students....

2013, April 25 · 4 min · Frederic Nevers
A bunch of cartoon penguins wearing different attires, around the Moodle logo.

Gamifying a Moodle course. What difference does it make? Week 4

Students’ activity in the first 4 weeks of using their Moodle courses Click here for full size First impressions I was rather surprised to see that students enrolled in the non-gamified course have interacted with activities & resources more than the students enrolled in the gamified course (3,634 clicks vs 3,423), as it contradicts figures gathered in week 1 of the experiment. However, the figures above only show clicks to resources & activities, and do notinclude visits to the course homepage, to check if badges have been unlocked, for example....

2013, April 18 · 6 min · Frederic Nevers
A bunch of cartoon penguins wearing different attires, around the Moodle logo.

Gamifying a Moodle course. What difference does it make? Week 3

2013, April 11 · 0 min · Frederic Nevers
A bunch of cartoon penguins wearing different attires, around the Moodle logo.

Gamifying a Moodle course. What difference does it make? Week 2

You can read the post about week 1 here. The course Context The course I have designed is nothing Earth-shattering, but it seems to work well in the given context (MYP Technology, 12 year olds). At the end of the 11 week unit of work (could be called ‘project’), students need to hand in two deliverables: the product (usually a Scratch animation) their documentation of the process (usually a 15-30 page word processed document) In this unit of work students are to use technology to create a tutorial to teach others a dance choreography they have put together....

2013, April 4 · 8 min · Frederic Nevers
A bunch of cartoon penguins wearing different attires, around the Moodle logo.

Gamifying a Moodle course. What difference does it make? Week 1

I announced a few weeks back that I would try and quantify the increase in engagement I have noticed when gamifying my Moodle courses. I have just started teaching two similar groups, and one has been exposed to the regular course, and the other to a gamified version of it. I will post my findings every week, and will draw a summary at the end of the experiment. This post retraces what has happened in the first week of the experiment....

2013, March 27 · 5 min · Frederic Nevers